The board game that helps children grow, at their fingertips.
An illustrated treasure race to play as a family. The child counts, anticipates and decides, without noticing. Zijin is pronounced “Dzedjin”.
Planned for late 2026, on all platforms.
Two or three players, or solo against the computer
No ads, no in-app purchases
No account, no connection
What you expect from a game on a screen
Designed for parents, and for everyone who accompanies children.
A screen that makes you think
The child is the one playing: rolling the die, choosing a road and seeing the result of each choice.
A shared moment
Two or three players on the same screen, as if around a table.
Independence
Alone, the child takes on the computer, which plays at a natural pace.
Peace of mind
No ads, no account, no connection. Nothing leaves the device.
A game that keeps evolving
Heroes with varied powers, duels, and more worlds in preparation.
What the child learns while playing
Every rule exercises a skill, without ever looking like an exercise.
Counting
Reading the die, moving square by square.
Anticipating
Spotting the shortest road.
Deciding
Choosing a road at every crossroads.
Managing
Buying, collecting, keeping enough to bounce back.
Understanding a rule
A tap on “?” explains every screen.
Waiting
Waiting for one’s turn, accepting a setback.
A game in four moves
The rules reveal themselves as you play.
Choose a hero
Each one has a power.
Roll the die
And pick a road at the crossroads.
Build and challenge
Buy, collect, face off in duels.
Open the treasure
The first to arrive discovers the gift.
Born on a play mat
« A faithful virtual copy of the real board game my son and I invented and played together. The name of the game, Zijin, is also his middle name, of Chinese origin. »