Exploration that teaches.

Arpente is an endless world the child discovers step by step. Every territory crossed becomes a living lesson: geography, science, mathematics, history. You explore for pleasure; you learn without realising it.

Ages 8+

Planned for late 2026, on all platforms.

Provisional name.

A school curriculum disguised as an adventure

Behind every game mechanic lies a notion from the French primary curriculum (cycles 2 and 3). The child does not revise: they explore, observe, solve, and progress.

  • Geography: discovering the world’s environments

    The world is organised into natural environments — desert, savanna, forest, tundra, ice — that only border one another when they are neighbours. The child understands, by walking, why desert and ice never touch.

  • Finding one’s way: cardinal points and orientation

    Route clues are given as “head north-east”. A natural way to learn to find one’s bearings and read a direction.

  • Mathematics: coordinates, distances, scale

    The map is a grid. The child reads coordinates, compares distances and handles scale and proportion without knowing it.

  • Life sciences: observing and classifying animals

    The creatures encountered are real animals of each environment. Meeting them fills an observation notebook the child learns to sort and classify.

  • History: a timeline to walk through

    A mode turns the world into a historical timeline, from prehistory to the digital age, to place the major periods of the cycle 3 curriculum.

  • Thinking and languages: riddles to open chests

    Every chest opens with a challenge: mental arithmetic, careful reading of an instruction, or first English vocabulary tied to the environment.

  • Sustainability: managing a resource that runs out

    Water sources dry up. The child learns to anticipate and to spare a limited resource: a first awareness of ecology.

A real tool for the teacher

Arpente is driven from a teacher dashboard, designed for supervised group use with no technical hurdles.

  • An adjustable world

    The teacher picks the theme, the level and the length of the session, and switches off hazards with one gesture.

  • Same code, same world

    A simple code or QR code gives the whole class the same world: each pupil traces their own path, and the teacher compares the journeys.

  • A session report

    At the end of a game, a summary shows the pupil’s route and observation notebook, ready to discuss in class.

  • Accessible to non-readers

    Every text can be read aloud, so that the youngest can play on their own.

Safe, sober, respectful

  • No account, no data

    No sign-up, no pupil data collected or sent. Designed for children from the outset, in compliance with the GDPR.

  • No distraction

    No ads, no hidden purchase, no stressful timer. Nothing to pull the child away from discovery.

  • Signed by a publisher

    Content designed by an instructional designer, aligned with the official curriculum.